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Miserable Rooms [BETA]

Miserable Rooms [BETA]

A Roblox experience owned by Skull Team*.

HorrorENhorrorescape_roomjumpscare

Description (written by the developer; not a statement by this register)

Vers: 585 rooms fanmade game!!! Update: battery work!!! yay :D come on man? I told you not to jump on the glass(what i mean is, You have fallen into this haunted building. The only way out is by going through the entire GAME! :O OH NOES AWDINAWIUDW THIS IS TOO HARD) WARNING: EPILEPSY AND LOUD SOUNDS (especially jumpscares!) waht no largeeeee beta?

Last updated by the developer 16 Jul 2026, 19:33 UTC.

0
playing (measured 20 Aug 2026, 20:46 UTC)
366
lifetime visits
100%
liked (3 👍 / 0 👎)
6
favourites (16.4 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50 dolla donation :0
50 R$
10 robux donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A-50 · other13 · 0.00% win
A-100 · other10 · 0.00% win
A-150 · other5 · 0.00% win
A-200 · other5 · 0.00% win
A-250 · other4 · 0.00% win
A-300 · other1 · 0.00% win
A-350 · other1 · 0.00% win
waht u meet me?????(meet the creator of miserabel) · other0 · 0.00% win
D SECTION · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.