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Town of Blocksville [BETA]

Town of Blocksville [BETA]

A Roblox experience owned by Shamrock Games ᅠ.

Social & hangoutENmysterysocial deductionbeta

Description (written by the developer; not a statement by this register)

Welcome to Town of Blocksville, a fun and interactive mystery game where everyone plays a secret role! Work together during the day to figure out who’s causing trouble in the town but be careful, not everyone is who they say they are. 🕵️‍♂️ Play as roles like Sheriff, Doctor, Jester, and more ⚡️ Vote as a group to protect the town 💬 Chat, investigate, and solve the mystery 👥 Each round is full of surprises and teamwork ❓ Can you help save the town, or will the bad guys outsmart everyone? 🧪 Beta Version | Expect bugs and updates! 🍀 Join the community group - Shamrock Games: https://www.roblox.com/groups/6395729/Shamrock-Games#!/about 📢 Need more players? Invite your friends, and spread the word! 👍 Don't Forget to leave a like! -- Created by @Aspecness --

Last updated by the developer 14 Jun 2025, 18:47 UTC.

0
playing (measured 19 Aug 2026, 02:06 UTC)
1,609
lifetime visits
58%
liked (7 👍 / 5 👎)
51
favourites (31.7 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Role Chance 2X
300 R$
2X Cash
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win as town! · progression37 · 0.00% win
Win as mafia! · progression22 · 0.00% win
Win as jester! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.