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Steal a Dominus

Steal a Dominus

A Roblox experience owned by Gameloop Labs.

TycoonENDominusstealingrebirth

Steal a Dominus is a tycoon experience created on June 13, 2025. The game has recorded 2,948,250 lifetime visits and 81,849 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The experience focuses on mechanics involving dominus acquisition and base interactions.

Description (written by the developer; not a statement by this register)

Welcome to Steal a Dominus! ❤️ 👍Like the game and join the group for a free OP Dominus in game! 🎁 🎮How to play: 🤑Buy a Dominus 😈Steal Dominus' from other player's bases 💵Collect Bux 🗡️Troll other players with gears 🔥Rebirth to earn more Bux Guaranteed Celestial Dominus every 10 minutes! 🌟 Guaranteed Divine Dominus every 3 minutes! ✨ ❤️Made by Gameloop Labs.

Last updated by the developer 8 Aug 2026, 21:37 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
2,948,250
lifetime visits
93%
liked (7,366 👍 / 579 👎)
81,845
favourites (27.8 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
799 R$
Magic Carpet
449 R$
2X Money
399 R$
Slap Hand
249 R$
Invisibility Cloak
249 R$
2X Base Lock Time
99 R$
Speed Coil
79 R$
Base Teleport
39 R$
Auto Collect
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,289,783 · 0.00% win
1000 Bux! · collection820,676 · 100.0% win
1 Million Bux! · collection290,910 · 100.0% win
1st Rebirth! · progression127,148 · 100.0% win
5 Rebirths! · progression4,907 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0593no change
24 Aug 2026, 06:0493no change
14 Aug 2026, 06:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.