Crazy OXXO
A Roblox experience owned by Oh Rly?! by Alamo Studios.
SimulatorENstore simulatorMexican culturejob simulation
Crazy OXXO is a simulator experience created on 2025-06-13. It has recorded 6,672,614 lifetime visits and 17,197 favorites. The current player count is zero. The experience holds an 86% like percentage. It is categorized under the simulator genre.
Description (written by the developer; not a statement by this register)
🛒 Welcome to Crazy OTXO: The store simulator inspired by Mexico and the famous OXXO! 🇲🇽 The craziest supermarket in Roblox! Serve impatient customers, restock empty shelves, survive the Mexican chaos, and prove that you are the best employee on shift. 🎮 What can you do? • 🧃 Fills typical products on its shelves. • 🤯 Survive random events such as rats, robberies, power outages, and more. • 💰 Earn money, upgrade your store, and discover hidden secrets. • 👕 Customize your uniform with Mexican style. • 📦 Play alone or with friends and keep the OTXO under control! 🚨 Weekly updates with thematic content from Mexico and unique events. 👑 Players with Roblox Premium receive a unique identifier and name with special color. 📈 Join thousands who have already tried the experience of being a true Mexican Godín from Oxxo! 🔍 **Keywords**: Mexico, OXXO, store, supermarket, roleplay, simulator, job, missions, chaos, Crazy OTXO, Roblox Oxxo, otxo game
Last updated by the developer 4 Mar 2026, 22:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.