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[UPD 🌴] Steal a Sonic

[UPD 🌴] Steal a Sonic

A Roblox experience owned by StratosPlay.

RoleplayENtrollingcharacter-stealingrebirth

Steal a Sonic is a roleplay experience created on 2025-06-13. It has 3,219,787 lifetime visits and 173,145 favorites. Currently, 14 users are playing. The game holds an 81% like percentage. Players can buy characters, steal from others, generate money, rebirth, and purchase troll gear. The experience supports desktop, mobile, and tablet devices.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Sonic! 👍 Like the game and join the group 🌀 Next Guaranteed Sonic God Spawns at: 5,000 LIKES How to Play: 👽 Buy a Character! 🥷 Steal Characters from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 24 Oct 2025, 14:31 UTC.

14
playing (measured 10 Aug 2026, 21:21 UTC)
3,219,787
lifetime visits
81%
liked (2,010 👍 / 460 👎)
174,053
favourites (54.1 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wenda's Slaper
1,499 R$
Flying Carpet
699 R$
PERMANENT CASH 2X
450 R$
PERMANENT SPEED
450 R$
Remote Lock
299 R$
Starter Pack
249 R$
Simon's Slaper
199 R$
115
116 R$
Unsteable Sonic
99 R$
Unlock Base
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,109,466 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2081no change
24 Aug 2026, 05:1981no change
14 Aug 2026, 05:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.