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[UPD 🌴] Steal a Sonic

[UPD 🌴] Steal a Sonic

A Roblox experience owned by StratosPlay.

RoleplayENtrollingcharacter-stealingrebirth

Steal a Sonic is a roleplay experience created on 2025-06-13. It has 3,219,787 lifetime visits and 173,145 favorites. Currently, 14 users are playing. The game holds an 81% like percentage. Players can buy characters, steal from others, generate money, rebirth, and purchase troll gear. The experience supports desktop, mobile, and tablet devices.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Sonic! 👍 Like the game and join the group 🌀 Next Guaranteed Sonic God Spawns at: 5,000 LIKES How to Play: 👽 Buy a Character! 🥷 Steal Characters from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 24 Oct 2025, 14:31 UTC.

14
playing (measured 10 Aug 2026, 21:21 UTC)
3,219,787
lifetime visits
81%
liked (2,032 👍 / 463 👎)
175,995
favourites (54.7 per 1k visits)
13 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wenda's Slaper
1,499 R$
Flying Carpet
699 R$
PERMANENT CASH 2X
450 R$
PERMANENT SPEED
450 R$
Remote Lock
299 R$
Starter Pack
249 R$
Simon's Slaper
199 R$
115
116 R$
Unsteable Sonic
99 R$
Unlock Base
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,123,213 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:3081no change
13 Oct 2026, 05:2381no change
3 Oct 2026, 05:2281no change
23 Sept 2026, 05:2181no change
13 Sept 2026, 05:2181no change
3 Sept 2026, 05:2081no change
24 Aug 2026, 05:1981no change
14 Aug 2026, 05:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.