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💪 Steal a Gymrot

💪 Steal a Gymrot

A Roblox experience owned by Scriptbloxian Studios.

TycoonENpet collectionidle/tycoonstealing mechanic

💪 Steal a Gymrot is a tycoon experience created on 2025-06-14. The game has accumulated 5,277,206 lifetime visits and 99,813 favorites. Currently, zero users are playing. The title holds a 77% like percentage. The description outlines mechanics including buying Gymrots, stealing from players, hatching eggs, and offline cash generation. Players can rebirth to upgrade their gym and defeat bosses for server boosts.

Description (written by the developer; not a statement by this register)

💪 Buy Gymrots, 😈 Steal from Players, 🥚Hatch Eggs, 🛠️ Grow your Gym, 🤑 Earn Cash OFFLINE! 🥚 Eggs also hatch offline! Check often to see their progress! 💰 Gymrots also generate cash offline! Come back regularly to collect! 👍 Like the game! 🌀 Next Guaranteed Godly Gymrot Spawns at: 3K LIKES! How to Play: 💸 Buy a Gymrot 😈 Steal Gymrots from other players! 🤑 Generate coins! ✨ Rebirth to upgrade your Gym and unlock rewards! 🥚 Hatch Eggs to get rare Gymrots! 💪 Upgrade your Gymrots with workout equipment! ✈️ Collect the airdrop first before other players! 🎁 Defeat the Gymrot Boss for a Server Boost and an exclusive Egg! 💥 Buy items and slaps to protect your Gym!

Last updated by the developer 1 Aug 2026, 17:25 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
5,277,206
lifetime visits
77%
liked (3,654 👍 / 1,085 👎)
99,801
favourites (18.9 per 1k visits)
14 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Gymrot Legend · other2,173,592 · 0.00% win
Played with Friends · social675,719 · 0.00% win
Gymrot Hatcher · collection124,536 · 0.00% win
Gymrot Rebirther90,721 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked2 November 2026 — 77 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:2177no change
3 Sept 2026, 01:0877no change
24 Aug 2026, 01:0677no change
14 Aug 2026, 01:0677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.