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D.E.R.C. Site // Trinity

D.E.R.C. Site // Trinity

A Roblox experience owned by Fusion Research Corporation.

SimulatorRUsimulationnuclear reactormanagement

Description (written by the developer; not a statement by this register)

Добро пожаловать на SIte // Trinity // Комплекс для выработки электроэнергии и исследования технологий ядерного синтеза. Контролируйте новейший термоядерный реактор. Держите его в безопасной температуре и генерируйте энергию с помощью турбин (турбины все еще WIP). Но будьте осторожны, если температура будет слишком высокой, стабильность реакции начнет падать, что приведет к расплаву. Объект выглядит нормально, но он может что-то скрывать... Ссылка на группу: https://www.roblox.com/communities/888713812 By Fusion Research Corporation Теги (игнорировать): Reactor, Facility, Core, FRC, Trinity, Complex, Meltdown, Freezedown, Core game.

Last updated by the developer 14 Aug 2026, 23:45 UTC.

0
playing (measured 15 Aug 2026, 14:48 UTC)
2,723
lifetime visits
73%
liked (27 👍 / 10 👎)
44
favourites (16.2 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Reactor startup completed · progression111 · 100.0% win
Thermonuclear disaster. · progression88 · 100.0% win
Emergency shutdown failure · other55 · 0.00% win
Startup failure · other49 · 100.0% win
R.S.D.P. detonation · other49 · 0.00% win
Freezedown · other48 · 100.0% win
Protocol delta detonation · progression40 · 0.00% win
Emergency shutdown succes · progression34 · 0.00% win
Reaction stall · other34 · 0.00% win
Protocol delta cancel · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.518 August 2026 — 72 % liked7 October 2026 — 73 % liked18 August 20267 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 19:0873+1
18 Aug 2026, 12:5372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.