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Wall Hop Obby ULTIMATE

Wall Hop Obby ULTIMATE

A Roblox experience owned by - Extreme Wall Hop Empire-.

ObbyENparkourhigh difficultywall jumping

Wall Hop Obby ULTIMATE is an obby experience created on 2025-06-14. It has 1,939,823 lifetime visits, 77,555 favorites, and a 72% like percentage. Currently, 4 players are active. The game features over 200 stages with increasing difficulty, categorized under adventure and parkour tags.

Description (written by the developer; not a statement by this register)

Welcome to the ULTIMATE wall Hop Obby! 💪 With 200+ difficult stages! The stages start easy but get much harder. Remember, this game is tough, and it'll only get more challenging. Most players won't finish, so expect hurdles! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, wallhop, wall hop, impossible wallhop, league, troll, not possible, the impossible.

Last updated by the developer 10 Mar 2026, 16:03 UTC.

4
playing (measured 10 Aug 2026, 20:32 UTC)
1,939,823
lifetime visits
71%
liked (2,386 👍 / 954 👎)
77,693
favourites (40.1 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
19 R$
Gravity Coil
13 R$
Fusion Coil
9 R$
Speed Coil
9 R$
Flying Cloud
9 R$
Easy Mode
5 R$
Boombox
1 R$
Taser
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,249,495 · 100.0% win
Beginner · welcome672,977 · 100.0% win
Very Easy · other412,334 · 80.1% win
You Played With a Friend · social332,338 · 59.9% win
Welcome Back · welcome227,759 · 47.9% win
Easy · other174,856 · 41.8% win
Medium · other26,830 · 9.4% win
Average · other9,478 · 4.0% win
Difficult · other3,953 · 0.70% win
Challenging · other2 · 0.00% win
Stressful · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.514 August 2026 — 72 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4971-1
14 Aug 2026, 09:4872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.