2012 [indev]
A Roblox experience owned by Siimpl Studoes.
SurvivalENzombie survivalpost-apocalypticearly development
Description (written by the developer; not a statement by this register)
Based on the 2012 "Apocalypse", survive in a post-cataclysmic world where it's only you and your wits. THIS GAME IS STILL IN EARLY DEVELOPMENT! NOTHING IS FINAL! The game utilizes minimal UI so you have to be constantly aware of what's happening. Gun not shooting? Reload. Can't reload? No ammo. "Trying to get it into a playable state lol." Credits: FE Gun and Knife System by thienbao2109 Controls: Shift / Y to Run Ctrl / B to Crawl Developer Notes: !!! - this game is a solo project by me (Untitled_Donuts) under the Siimpl Studoes name, with occasional help... I'm also still learning. ! - although this game DOES support mobile and console, I still highly recommend to use a computer to play. ! - the game doesn't take itself seriously, especially in this state. - yes, zombie ai is quite dumb. yes, the sniper scope is like that. -Inspired by many PvPvE games I used to enjoy - Tsumiki is used mainly for placeholder badges - Ogami Tsumiki to Kinichijou-- read it NOW!! °^°
Last updated by the developer 11 Jul 2026, 09:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 18:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.