[VC] Podcasts 🔊 18+
A Roblox experience owned by NDO Studios.
Social & hangoutENvoice chatsocial simulationcontent creation
Voice chat drives [VC] Podcasts 18+, a social hangout from 2025 where players record debates and conversations on stages. It has 57.6 million visits and 71,271 favorites. The like rate is 86 percent; 1,806 players are present.
Description (written by the developer; not a statement by this register)
🎙️ Podcasts Grab a mic, gather your crew, and create stages! Use your voice to record hilarious debates, deep convos, or chaos in your own virtual podcast studio. Talk it out, vibe with friends, and go viral (maybe). Supports: - PC - Mobile - Console ⚠️ DISCLAIMER ⚠️ By creating servers within our game, you agree we reserve the right to close your server for violations against Roblox's TOS and take necessary actions to protect the platform and our community. Server boost or not you are not immune to moderation, no refund policy. Serious + repeat offenses will be dealt with unappealable permanent + strict temporary bans.
Last updated by the developer 2 Nov 2026, 08:47 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Nov 2026, 03:50 | 2,037 | -66 |
| 4 Nov 2026, 02:50 | 2,103 | +233 |
| 4 Nov 2026, 01:50 | 1,870 | +155 |
| 4 Nov 2026, 00:50 | 1,715 | +56 |
| 3 Nov 2026, 23:50 | 1,659 | +150 |
| 3 Nov 2026, 22:50 | 1,509 | +3 |
| 3 Nov 2026, 21:50 | 1,506 | -274 |
| 3 Nov 2026, 20:50 | 1,780 | -172 |
| 3 Nov 2026, 19:50 | 1,952 | -104 |
| 3 Nov 2026, 18:50 | 2,056 | -104 |
| 3 Nov 2026, 17:50 | 2,160 | -107 |
| 3 Nov 2026, 16:50 | 2,267 | +200 |
| 3 Nov 2026, 15:50 | 2,067 | +205 |
| 3 Nov 2026, 14:50 | 1,862 | +282 |
| 3 Nov 2026, 13:50 | 1,580 | +228 |
| 3 Nov 2026, 12:50 | 1,352 | +172 |
| 3 Nov 2026, 11:50 | 1,180 | +30 |
| 3 Nov 2026, 10:50 | 1,150 | -143 |
| 3 Nov 2026, 09:50 | 1,293 | -122 |
| 3 Nov 2026, 08:50 | 1,415 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Nov 2026, 03:50 | 86 | no change |
| 4 Nov 2026, 02:50 | 86 | no change |
| 4 Nov 2026, 01:50 | 86 | no change |
| 4 Nov 2026, 00:50 | 86 | no change |
| 3 Nov 2026, 23:50 | 86 | no change |
| 3 Nov 2026, 22:50 | 86 | no change |
| 3 Nov 2026, 21:50 | 86 | no change |
| 3 Nov 2026, 20:50 | 86 | no change |
| 3 Nov 2026, 19:50 | 86 | no change |
| 3 Nov 2026, 18:50 | 86 | no change |
| 3 Nov 2026, 17:50 | 86 | no change |
| 3 Nov 2026, 16:50 | 86 | no change |
| 3 Nov 2026, 15:50 | 86 | no change |
| 3 Nov 2026, 14:50 | 86 | no change |
| 3 Nov 2026, 13:50 | 86 | no change |
| 3 Nov 2026, 12:50 | 86 | no change |
| 3 Nov 2026, 11:50 | 86 | no change |
| 3 Nov 2026, 10:50 | 86 | no change |
| 3 Nov 2026, 09:50 | 86 | no change |
| 3 Nov 2026, 08:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.