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[🏖️ ЛЕТО] СИМУЛЯТОР ДЕПА 2

[🏖️ ЛЕТО] СИМУЛЯТОР ДЕПА 2

A Roblox experience owned by Arbuz community.

SimulatorRUdeposit simulatorgambling mechanicsummer theme

[🏖️ ЛЕТО] СИМУЛЯТОР ДЕПА 2 is a simulator experience created on 2025-06-14. It has recorded 3,122,576 lifetime visits and 138,377 favorites. The current player count is 0. The game maintains a 77% like percentage. Developers include Dev_Arbuz0, LOLEPOPS3354, and bogdan_2520.

Description (written by the developer; not a statement by this register)

🤑 В эту игру тебе нужно депать! И надеяться что ты поднимешься, а не уйдешь в минус! 🤑 📃 Все скрипты писались в ручную и некоторые скрипты могут не работать! 📃 Создатели: -Dev_Arbuz0 - Разраб, скриптер 📃 -LOLEPOPS3354 - Разраб, Билдер 🛠️ -bogdan_2520 - Дизайнер 🖌️ #Деп #удача #актив

Last updated by the developer 15 Jun 2026, 12:19 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
3,122,576
lifetime visits
77%
liked (4,075 👍 / 1,235 👎)
138,341
favourites (44.3 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ВИП
165 R$
X2 Деп
150 R$
Удача
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать · welcome1,156,982 · 0.00% win
Первый деп · other913,248 · 0.00% win
Депнул 10 раз · progression777,859 · 0.00% win
Депнул 50 раз · progression604,111 · 0.00% win
ДЕПНУЛ 100 РАЗ · progression497,446 · 0.00% win
ДЕПНУЛ 10K РАЗ · progression5,466 · 0.00% win
Аквамариновая аура! · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.