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Full's Wall Hop Obby

Full's Wall Hop Obby

A Roblox experience owned by Flot x Un.

ObbyENwall hopdifficulty chartparkour

Full's Wall Hop Obby is an obby genre experience created on 2025-06-14. It has accumulated 4,287,576 lifetime visits and 428,716 favorites. Currently, two players are active. The experience holds an 85% like percentage. The description identifies it as a difficulty chart obby featuring wall hop obstacles.

Description (written by the developer; not a statement by this register)

Welcome to Full's Wall Hop Obby! This game is a difficulty chart obby where the obstacles are primarily wall hops! Only 1% of players win! Can you beat the game without rage quitting? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wall hop, master, obstacle course, extreme, difficult

Last updated by the developer 14 Oct 2025, 11:15 UTC.

2
playing (measured 10 Aug 2026, 16:35 UTC)
4,287,576
lifetime visits
85%
liked (8,737 👍 / 1,505 👎)
429,191
favourites (100.1 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:354first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
1,200 R$
Flying Carpet
749 R$
Double Coins
250 R$
Fusion Coil
249 R$
Rainbow Slap
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Slap Hand
79 R$
Bloxy Cola
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,645,752 · 100.0% win
Stage 20 · progression1,592,890 · 62.2% win
Stage 40 · progression915,524 · 33.8% win
Stage 60 · progression430,315 · 21.1% win
Stage 80 · progression169,748 · 12.7% win
Stage 100 · progression51,746 · 5.9% win
Stage 120 · progression21,879 · 4.9% win
Stage 180 · progression0 · 0.00% win
Stage 160 · progression0 · 0.00% win
Stage 140 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5285no change
14 Aug 2026, 02:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.