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Full's Wall Hop Obby

Full's Wall Hop Obby

A Roblox experience owned by Flot x Un.

ObbyENwall hopdifficulty chartparkour

Full's Wall Hop Obby is an obby genre experience created on 2025-06-14. It has accumulated 4,287,576 lifetime visits and 428,716 favorites. Currently, two players are active. The experience holds an 85% like percentage. The description identifies it as a difficulty chart obby featuring wall hop obstacles.

Description (written by the developer; not a statement by this register)

Welcome to Full's Wall Hop Obby! This game is a difficulty chart obby where the obstacles are primarily wall hops! Only 1% of players win! Can you beat the game without rage quitting? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wall hop, master, obstacle course, extreme, difficult

Last updated by the developer 14 Oct 2025, 11:15 UTC.

2
playing (measured 10 Aug 2026, 16:35 UTC)
4,287,576
lifetime visits
85%
liked (8,750 👍 / 1,519 👎)
429,837
favourites (100.3 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:354first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
1,200 R$
Flying Carpet
749 R$
Double Coins
250 R$
Fusion Coil
249 R$
Rainbow Slap
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Slap Hand
79 R$
Bloxy Cola
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,652,479 · 100.0% win
Stage 20 · progression1,595,565 · 100.0% win
Stage 40 · progression917,348 · 63.2% win
Stage 60 · progression431,486 · 35.9% win
Stage 80 · progression170,402 · 12.7% win
Stage 100 · progression52,024 · 4.5% win
Stage 120 · progression22,006 · 0.90% win
Stage 180 · progression0 · 0.00% win
Stage 140 · progression0 · 0.00% win
Stage 160 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:0385no change
23 Oct 2026, 03:0285no change
13 Oct 2026, 03:0285no change
3 Oct 2026, 03:0185no change
23 Sept 2026, 03:0085no change
13 Sept 2026, 02:5385no change
3 Sept 2026, 02:5385no change
24 Aug 2026, 02:5285no change
14 Aug 2026, 02:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.