Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SHOCK & AWE

SHOCK & AWE

A Roblox experience owned by CRONUS SOFTWORKS.

ShooterENhorde shooterzombiePvE

Description (written by the developer; not a statement by this register)

Designed with keyboard and controller support. Helicopters can be challenging to fly on controller due to ROBLOX limiting your zoom distance on controller, a fix will come eventually, sorry. SHOCK & AWE is a PvE "horde shooter" game with unique and immersive weapon handling, vehicles, (somewhat) thoughtful audio design, and a spin on the classic zombie trope. You have been called upon to defend and retake your homeland from the wretched Plagued, a disease that has begun re-animating its dead victims, making use of their own as well as captured armor and weaponry. Do not underestimate your enemy. Please keep in mind that this is a prototype, and generally, every environment you see will be revised in the future, particularly if it has signs indicating so. All clothing and customization is imported from the Roblox catalog. I cannot log every creator, but thank you for your amazing models and clothing.

Last updated by the developer 9 Jul 2026, 00:52 UTC.

0
playing (measured 18 Aug 2026, 10:38 UTC)
1,261
lifetime visits
85%
liked (17 👍 / 3 👎)
21
favourites (16.7 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 10:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enlisted · progression111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.