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PlateDown!๐Ÿ—ฃ๏ธ๐Ÿ”ฅ [EARLY DEMO]

PlateDown!๐Ÿ—ฃ๏ธ๐Ÿ”ฅ [EARLY DEMO]

A Roblox experience owned by Skaylie's projects.

SimulatorENcookingpartyearly-demo

Description (written by the developer; not a statement by this register)

WARNING โš ๏ธโš ๏ธ THIS GAME IS BARELY, A GAME RIGHT NOW. ITS PRACTICALLY JUST THE CAMERA. I'm working hard on making this project a reality But you gotta understand that i have 0 coding experience PlateDown! Is a "PlateUp!" inspired game hoping to provide a cheaper and more accessible game to play with friends (Basically the roblox temu ver.) (Yes, the name is subject to change I just thought it was hilarious and unoriginal as hell LOL) Thumbnail art by Gabbybytes (I'll take the art down if requested <3.) DONE: Camera Circle color changing Spawn assigning (Support for inf players) SEMI DONE: Picking up stuff (Cooking, meat states, etc) - The HoldManager (what handles if youre holding something or not) is complete, I havent managed to make an animation tied to it, though TO DO: Full furniture system (Like, moving stuff ingame) Custom avatars for the game CREDIT: KayneShawn (Skaylie): Director, coder to some extent (i'm complete bum at it) Kayneshawn2: Animator Viktorvik2: Builder

Last updated by the developer 13 Jun 2026, 17:12 UTC.

0
playing (measured 22 Aug 2026, 02:03 UTC)
312
lifetime visits
92%
liked (12 ๐Ÿ‘ / 1 ๐Ÿ‘Ž)
12
favourites (38.5 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 02:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played the game during the demo! ยท welcome56 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.