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💥EXPLODE THE BOMB 💣

💥EXPLODE THE BOMB 💣

A Roblox experience owned by 6DOF Games.

MinigamesENminigamepvpobby

Description (written by the developer; not a statement by this register)

💥 EXPLODE THE BOMB 💥 Complete minigames for Timer Tokens which can either prolong or cut off time from the countdown! Will you be a hero and prolong the countdown or shorten the clock, bringing chaos faster? There are 2 ENDINGS. **The countdown is the same across all servers, anything YOU do will affect EVERYONE!** 🧑 INVITE FRIENDS FOR A FREE 5,000 TIMER TOKENS FOR YOU AND YOUR FRIEND! --⭐Features⭐-- 💵 Earn Timer Tokens 😎 Complete Obbies ranging from Easy to IMPOSSIBLE! 🍀 Plinko board! 🧨 Fight in the PVP Arena! 🎉 Party in the Bomb Shelter! ➕ MUCH MORE!! Remember, the bomb ticks while you're offline. Make sure you are here to experience to explosion!

Last updated by the developer 2 Jul 2025, 00:56 UTC.

0
playing (measured 15 Aug 2026, 02:05 UTC)
1,087
lifetime visits
80%
liked (8 👍 / 2 👎)
2
favourites (1.8 per 1k visits)
14 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Devs · other60 · 0.00% win
Bad Ending · other10 · 0.00% win
Good Ending · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.