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bittergiggle racing (1.0 UPDATE)

bittergiggle racing (1.0 UPDATE)

A Roblox experience owned by Bittergiggle Racing Official.

Description (written by the developer; not a statement by this register)

🏁 Game Description BitterGiggle Racing is a fast-paced Roblox racing game where players drive, explore the map, and discover hidden details along the way. The world is always changing, and not everything is placed randomly. Some locations may seem normal at first… but there’s more to them if you look closely. UPDATE LOG – 1.0 UPDATE Added Dialog for tons of NPC’s (more coming next update) Add New character Milkini who already has the dialog feature Added sign (still need filter) Added update log popup when you join the game Removed old join the game badge and replaced it with new one June 14 is a day nobody forgot… (FULL RELEASE BUT PLEASE KNOW THAT BUGS COULD HAPPEN) IF PERMANENTLY BANNED THERE ARE NO APPEALS TO GET UNBANNED IF TEMPORARY BANNED YOU WILL BE UNBANNED EVENTUALLY

Last updated by the developer 30 May 2026, 16:20 UTC.

0
playing (measured 15 Sept 2026, 04:30 UTC)
594
lifetime visits
100%
liked (2 👍 / 0 👎)
6
favourites (10.1 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 3
1,000 R$
donation 2
50 R$
donation 1
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join before 1.0! · other35 · 0.00% win
Join the game! · welcome8 · 0.00% win
Admin abuse! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.