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Rogue Lineage: PTDE

Rogue Lineage: PTDE

A Roblox experience owned by RL: PTDE.

AdventureENroguelikemodfantasy

Rogue Lineage: PTDE is an adventure experience created on 2025-06-15. It currently has 450 players, 501,261 lifetime visits, a 65% like percentage, and 759 favorites.

Description (written by the developer; not a statement by this register)

(PTDE = Prepare to Die Edition) A Rogue Lineage mod I made with some buddies for fun. It features a huge map expansion and new content, such as new classes, new edicts, talents, class masteries, conquest, and more Credits can be found in game

Last updated by the developer 22 Aug 2026, 08:46 UTC.

4
playing (measured 22 Aug 2026, 08:50 UTC)
519,833
lifetime visits
64%
liked (454 👍 / 252 👎)
2,132
favourites (4.1 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

452226312 August 2026 — 285 players21 August 2026 — 426 players21 August 2026 — 422 players21 August 2026 — 450 players21 August 2026 — 442 players22 August 2026 — 499 players22 August 2026 — 515 players22 August 2026 — 522 players22 August 2026 — 487 players22 August 2026 — 487 players22 August 2026 — 443 players22 August 2026 — 438 players22 August 2026 — 377 players22 August 2026 — 4 players12 August 202622 August 2026
14 measurements spanning 10 days, net -281. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:504-373
22 Aug 2026, 07:50377-61
22 Aug 2026, 06:50438-5
22 Aug 2026, 05:50443-44
22 Aug 2026, 04:50487no change
22 Aug 2026, 03:50487-35
22 Aug 2026, 02:50522+7
22 Aug 2026, 01:50515+16
22 Aug 2026, 00:50499+57
21 Aug 2026, 23:50442-8
21 Aug 2026, 22:50450+28
21 Aug 2026, 21:50422-4
21 Aug 2026, 20:54426+141
12 Aug 2026, 16:31285first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Mastery · progression5,347 · 1.2% win
Edict · other2,444 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

64686615 August 2026 — 68 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked21 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked22 August 2026 — 65 % liked25 August 2026 — 65 % liked4 September 2026 — 64 % liked15 August 20264 September 2026
16 measurements spanning 20 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:1864-1
25 Aug 2026, 06:1765no change
22 Aug 2026, 08:5065no change
22 Aug 2026, 07:5065no change
22 Aug 2026, 06:5065no change
22 Aug 2026, 05:5065no change
22 Aug 2026, 04:5065no change
22 Aug 2026, 03:5065no change
22 Aug 2026, 02:5065no change
22 Aug 2026, 01:5065no change
22 Aug 2026, 00:5065no change
21 Aug 2026, 23:5065no change
21 Aug 2026, 22:5065no change
21 Aug 2026, 21:5065no change
21 Aug 2026, 20:5465-3
15 Aug 2026, 06:1768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.