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Every Second You Chop Stronger

Every Second You Chop Stronger

A Roblox experience owned by Unmarketable Games.

SimulatorENincrementalpet collectiontree chopping

Every Second You Chop Stronger is a simulator experience created on 2025-06-15. The game has accumulated 1,158,350 lifetime visits and 58,585 favorites. It currently holds a 92% like percentage with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

🌲 Welcome to Every Second You Chop Stronger 💪🏼😌 Get ready to chop trees and be the strongest chopper in Roblox! You get stronger every second, hatch eggs to earn pets, evolve them, get stronger faster than ever and have fun! Join community for an exclusive 2x damage katana! Remember, go chop or go home! ⭐

Last updated by the developer 24 Jan 2026, 05:25 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
1,158,350
lifetime visits
92%
liked (6,404 👍 / 568 👎)
58,577
favourites (50.6 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doom Sword (15x Damage)
999 R$
Inferno Sword (5x Damage)
499 R$
+ 2 Pet slots
499 R$
x3 Egg Hatch
199 R$
+ 200 Inventory Space
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Every Second you Chop Stronger! · welcome539,136 · 0.00% win
Chop 1 Tree · progression466,148 · 0.00% win
Chop 10 Trees · progression405,442 · 0.00% win
Get your 1st Pet! · collection357,898 · 0.00% win
Chop 50 Trees · progression256,601 · 0.00% win
Chop 200 Trees · progression93,145 · 0.00% win
Chop 1K Trees! · progression17,666 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3292no change
14 Aug 2026, 14:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.