Every Second You Chop Stronger
A Roblox experience owned by Unmarketable Games.
SimulatorENincrementalpet collectiontree chopping
Every Second You Chop Stronger is a simulator experience created on 2025-06-15. The game has accumulated 1,158,350 lifetime visits and 58,585 favorites. It currently holds a 92% like percentage with zero players active at the time of measurement.
Description (written by the developer; not a statement by this register)
🌲 Welcome to Every Second You Chop Stronger 💪🏼😌 Get ready to chop trees and be the strongest chopper in Roblox! You get stronger every second, hatch eggs to earn pets, evolve them, get stronger faster than ever and have fun! Join community for an exclusive 2x damage katana! Remember, go chop or go home! ⭐
Last updated by the developer 24 Jan 2026, 05:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:32 | 92 | no change |
| 14 Aug 2026, 14:19 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.