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[UPDATE!] 🥭Grow A Garden Tower 2🍯

[UPDATE!] 🥭Grow A Garden Tower 2🍯

A Roblox experience owned by ASPIKO Labs.

ObbyENobstacle courseparkourtower climbing

Grow A Garden Tower 2 is an obby experience created on 2025-06-15. It has accumulated 6,898,356 lifetime visits and 3,268 favorites. The game holds a 49% like percentage. Currently, zero players are active. The experience is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

This game was fully inspired by Grow A Garden made by Jandel and his friends.🌿 In this game, all you have to do is pass all the obstacle and go to the top of the map. And youre finish!, simple right??, but can you beat it?😏 And also you can buy some tools at the shop that can be helpful and fun.🎉 Please like and favorite the game if you enjoy this game⭐👍 This game was made by : @Allppatt and @OnlySkyAdz Tags : Grow A Garden , Grow A Garden Tower , Grow A Garden Tower 2 , Tower , Obby , Parkour , GAG , GAG Tower , GAG Tower 2 , Tower but Grow A Garden , Fun

Last updated by the developer 30 May 2026, 06:16 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
6,898,356
lifetime visits
49%
liked (507 👍 / 529 👎)
3,268
favourites (0.5 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Slap
35 R$
Slap
25 R$
Gravity Coil
15 R$
Speed Coil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome3,826,173 · 100.0% win
FINISH! · progression114,076 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4913 August 2026 — 49 % liked2 September 2026 — 49 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0349no change
13 Aug 2026, 23:0149first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.