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Undertale Test Ops

Undertale Test Ops

A Roblox experience owned by Soul Ops.RNG/Basic Soul Ops Studio.

OtherENmemeslopwarning

Description (written by the developer; not a statement by this register)

WARNING: This game is a soul ops slop. Play at your own risk.

Last updated by the developer 1 Feb 2026, 12:15 UTC.

0
playing (measured 25 Aug 2026, 00:31 UTC)
590
lifetime visits
75%
liked (3 👍 / 1 👎)
7
favourites (11.9 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

king
939 R$
(READ DESCRIPTION) HYPERDUST LV 99
815 R$
Weakened SUPERFELL
699 R$
Tier 4 - 5 Characters Pack
625 R$
Tier 1 - 3 Characters Pack
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Triple Trouble · progression32 · 0.00% win
Unrelenting Determination · progression32 · 0.00% win
Endless Starvation · progression30 · 0.00% win
Devoid of Sanity · progression30 · 0.00% win
Dark Hatred · progression29 · 0.00% win
Troubleshooting Souls · progression28 · 0.00% win
Unpaid Workers · progression28 · 0.00% win
Conquer Nightmares · progression26 · 0.00% win
Hateful Destruction. · other11 · 0.00% win
Conquer Freshies · progression6 · 0.00% win
Hellish Landscape. · progression6 · 0.00% win
Filtered Kindness. · progression1 · 0.00% win
Darkest Night · progression0 · 0.00% win
UNDERTALE Conquered. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

07537.525 August 2026 — 0 % liked15 September 2026 — 50 % liked6 October 2026 — 75 % liked25 August 20266 October 2026
3 measurements spanning 41 days, net +75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 06:0875+25
15 Sept 2026, 11:3850+50
25 Aug 2026, 23:020first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.