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Steal A Forsaken

Steal A Forsaken

A Roblox experience owned by LightOn Games.

TycoonENcharacter collectionoffline earningsrebirth mechanic

Steal A Forsaken is a tycoon experience created on 2025-06-15. The game has accumulated 10,043,401 lifetime visits and 18,975 favorites. Currently, 8 players are active. The title holds an 80% like percentage. Players can purchase characters, steal others, generate money, and rebirth for bonuses.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal A Forsaken New Content Update: - Christmas Event! - New Characters! You can earn money offline💸 👍 Like the game and join the group How to Play: Buy Characters - Use your money to purchase unique Survivors & Killers and build your collection. Steal Characters – Challenge other players and Steal their Characters to grow your empire. 💸 Generate Money – Your Characters earn money over time. The more you have, the faster you grow! 🔥 Rebirth – Reset your progress in exchange for powerful bonuses and faster earnings. all in-game assets are entirely original 🔥Credit to Forsaken Team for inspiration

Last updated by the developer 9 May 2026, 14:30 UTC.

8
playing (measured 10 Aug 2026, 15:16 UTC)
10,043,401
lifetime visits
80%
liked (10,493 👍 / 2,602 👎)
19,131
favourites (1.9 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
2x Cash
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:3180no change
12 Oct 2026, 20:2380no change
2 Oct 2026, 20:2380no change
22 Sept 2026, 20:2280no change
12 Sept 2026, 20:2180no change
2 Sept 2026, 20:2080no change
23 Aug 2026, 20:1980no change
13 Aug 2026, 20:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.