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[OFFICIAL VERSION V1] LONG WIND - CHINA'S NEW REFORM ZONE

[OFFICIAL VERSION V1] LONG WIND - CHINA'S NEW REFORM ZONE

A Roblox experience owned by [CPLA] Chinese People's Liberation Army|中国人民解放军.

RoleplayENrole-playingmilitary simulationgovernment official

Description (written by the developer; not a statement by this register)

The wind is still blowing, at the turn of the century. After 2000, we stepped into a new century full of unknowns. The world's sail set off again, where dawn and darkness coexisted, ideals and challenges remained! We will write a new chapter in this millennium. - Our new game "114 Special Zone: Long Wind Not Yet Over" 😎 -It is the prelude to China's new reform pilot area, a newly established and built reform zone! -Players can play as an army/police/government official or as a civilian to experience rural life - If you like our game, please give us a thumbs up! Join our GROUP Tags: 114, 114 Special Zone, China, Role-playing, Military, CPLA This game is virtual and is only for entertainment. Do not bring it into reality! -Wdgj_258 Fashion Design -Thanks to DD-SPH for the open source system.

Last updated by the developer 9 Aug 2026, 19:51 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
249,259
lifetime visits
75%
liked (274 👍 / 90 👎)
1,211
favourites (4.9 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

精英射手
550 R$
武装突袭包
499 R$
[折扣!]神枪手包
399 R$
油桶
199 R$
低阶突袭包
199 R$
Boombox音响
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Year One Chapter · progression527 · 0.00% win
Chapter 2 · progression321 · 0.00% win
Three Year Chapter · progression247 · 0.00% win
Four Year Chapter · progression204 · 0.00% win
Chapter Five · progression177 · 0.00% win
Decade Chapter · progression107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.515 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 75 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:4875-1
25 Aug 2026, 02:5176no change
15 Aug 2026, 02:4676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.