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[V1.0.6.8] Taichung Roleplay Community

[V1.0.6.8] Taichung Roleplay Community

A Roblox experience owned by 臺中角色扮演社群 Taichung Role Playing Community.

RoleplayENroleplaycity simulationcommunity

Description (written by the developer; not a statement by this register)

This game is not based on the real Taichung City. Please abide by the relevant rules of the game. If you like this game, please press a like 👍🏻 Close = Update

Last updated by the developer 8 Aug 2026, 00:47 UTC.

0
playing (measured 11 Aug 2026, 11:46 UTC)
8,376
lifetime visits
71%
liked (46 👍 / 19 👎)
84
favourites (10.0 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

兩倍薪水
200 R$
永久音箱
80 R$
永久棒球棍
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[Rare] Meet the Game Founder · other1 · 0.00% win
Abandoned Fire Truck Found · collection1 · 0.00% win
Discover Noob · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.517 August 2026 — 70 % liked6 September 2026 — 71 % liked26 September 2026 — 71 % liked16 October 2026 — 71 % liked17 August 202616 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 14:2171no change
26 Sept 2026, 14:2071no change
6 Sept 2026, 13:2271+1
17 Aug 2026, 13:1970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.