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Impossible Squid Game! Jump Rope

Impossible Squid Game! Jump Rope

A Roblox experience owned by Rope Challenge Games.

ObbyENSquid GameParkourObby

Impossible Squid Game! Jump Rope is an obby experience created on 2025-06-15. It currently has 121 players online. The game has accumulated 31,758,610 lifetime visits. User engagement metrics show an 87% like percentage and 836,158 favorites. The description highlights gameplay inspired by Squid Game Season 3, featuring a glass bridge mechanic with unlimited attempts.

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Rope Bridge!🏆 Inspired by Squid Game Season 3! ➰Try to pass the glass bridge, but with an additional condition!➰ And don't worry if you fail - you have unlimited tries! Game Benefits: ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP or get it for FREE by waiting 20 minutes! ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, season 3, platformer, friends, jump rope, rope, bridge, dolls

Last updated by the developer 21 Jul 2026, 11:00 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
31,852,950
lifetime visits
87%
liked (35,046 👍 / 5,153 👎)
841,471
favourites (26.4 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

829588.510 August 2026 — 82 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495+13
10 Aug 2026, 14:5382first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Fly
599 R$
x2 Reward
39 R$
Superbowl Trail
29 R$
HyperLaserGun
19 R$
Rainbow Carpet
19 R$
Flying Cloud
19 R$
Helicopter Dance
19 R$
[PRO] VIP
5 R$
Clean Groove Dance
4 R$
Fusion Coil
4 R$
Rocket Launcher
4 R$
Speed Coil
3 R$
Gravity Coil
3 R$
Classic Sword
3 R$
Peter Parker Dance
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 2026 — 87 % liked23 August 2026 — 87 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:1987no change
21 Aug 2026, 20:5487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.