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Impossible Squid Game! Jump Rope

Impossible Squid Game! Jump Rope

A Roblox experience owned by Rope Challenge Games.

ObbyENSquid GameParkourObby

Impossible Squid Game! Jump Rope is an obby experience created on 2025-06-15. It currently has 121 players online. The game has accumulated 31,758,610 lifetime visits. User engagement metrics show an 87% like percentage and 836,158 favorites. The description highlights gameplay inspired by Squid Game Season 3, featuring a glass bridge mechanic with unlimited attempts.

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Rope Bridge!🏆 Inspired by Squid Game Season 3! ➰Try to pass the glass bridge, but with an additional condition!➰ And don't worry if you fail - you have unlimited tries! Game Benefits: ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP or get it for FREE by waiting 20 minutes! ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, season 3, platformer, friends, jump rope, rope, bridge, dolls

Last updated by the developer 21 Jul 2026, 11:00 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
31,852,950
lifetime visits
87%
liked (37,654 👍 / 5,737 👎)
882,851
favourites (27.7 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

829588.510 August 2026 — 82 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495+13
10 Aug 2026, 14:5382first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Fly
599 R$
x2 Reward
39 R$
Superbowl Trail
29 R$
HyperLaserGun
19 R$
Rainbow Carpet
19 R$
Helicopter Dance
19 R$
Flying Cloud
19 R$
[PRO] VIP
5 R$
Rocket Launcher
4 R$
Fusion Coil
4 R$
Clean Groove Dance
4 R$
Speed Coil
3 R$
Gravity Coil
3 R$
Classic Sword
3 R$
Peter Parker Dance
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8721 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked1 November 2026 — 87 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:4887no change
22 Oct 2026, 15:4587no change
12 Oct 2026, 15:3887no change
2 Oct 2026, 15:3787no change
22 Sept 2026, 15:3587no change
12 Sept 2026, 15:3487no change
2 Sept 2026, 15:3287no change
23 Aug 2026, 15:1987no change
21 Aug 2026, 20:5487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.