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[๐Ÿ‘‘] Steal a Weapon

[๐Ÿ‘‘] Steal a Weapon

A Roblox experience owned by Dev0.

Fighting & PvPENbattle royaleweapon collectionbase defense

[๐Ÿ‘‘] Steal a Weapon is a fighting-pvp Roblox experience created on 2025-06-15. The game has accumulated 4,381,958 lifetime visits and 6,944 favorites. It currently has 0 players online. The title maintains a 90% like percentage. The description highlights features such as console support, a battle royale system, and weapon mechanics.

Description (written by the developer; not a statement by this register)

โœจ Welcome to Steal a Weapon! โœจ โœจ CONSOLE SUPPORT and 20% OFF SALE!!! โœจ โœจ UPDATE 7/27 โœจ โš”๏ธ New Battle Royale/Duel system (Winner gets a specific rarity weapon) โš”๏ธ NEW Weapons - New Weapon Permafrost (Secret) -Bug fixes & other QOL improvements! ๐Ÿ‘ Like the game and join the group for rewards! ๐Ÿ€ Guaranteed LEGENDARY, MYTHIC, and GODLY every 5, 10 & 45 minutes How to Play: ๐Ÿ’ธ Buy a Weapon โœ‹Battle other players with your weapons and protect your base! ๐Ÿ“ˆ Upgrade your Base ๐Ÿ˜ˆ Steal Weapons from other players ๐Ÿ’ธ Generate money ๐Ÿฆโ€๐Ÿ”ฅ Rebirth

Last updated by the developer 29 May 2026, 21:48 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
4,381,958
lifetime visits
90%
liked (9,917 ๐Ÿ‘ / 1,142 ๐Ÿ‘Ž)
6,943
favourites (1.6 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

HD Admin
999 R$
2x Money
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome1,359,027 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9014 August 2026 โ€” 90 % liked24 August 2026 โ€” 90 % liked3 September 2026 โ€” 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 89โ€“91 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:4690no change
24 Aug 2026, 02:4590no change
14 Aug 2026, 02:3890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.