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HTTYD: NIGHTFURYS ARISE [ALPHA]

HTTYD: NIGHTFURYS ARISE [ALPHA]

A Roblox experience owned by Berk's Beasts.

RoleplayENHow to Train Your DragonDragon RoleplayAlpha Release

Description (written by the developer; not a statement by this register)

! GAME IS STILL VERY NEW AND IS STILL UNDERCONSTRUCTION ! HTTYD: Nightfurys Arise, or HTTYD NFSA, is a game primarily on nightfurys, the dragon that toothless is. ALPHA RELEASE-------------------------------- -Lightfury Colors Gamepass -More appealing loading and character selection -smaller color customization + more options -Early supporter badge still avaliable tags: HTTYD, Toothless, How to Train your Dragon, Nightfury, Lightfury, HTTYD game, dragon game, toothless game, HTTYD, Toothless, How to Train your Dragon, Nightfury, Lightfury, Httyd game, Dragon game, toothless game, RP, HTTYD RP, The Hidden Rp, Adventure, Toothless Rp, Nihgtfury Rp, NFSA, Nightfurys Arise, Nightfuries Arise

Last updated by the developer 18 Sept 2025, 23:10 UTC.

0
playing (measured 11 Aug 2026, 11:45 UTC)
134,203
lifetime visits
56%
liked (161 👍 / 129 👎)
426
favourites (3.2 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightfury Colors
100 R$
Nightfury Glow Skin
50 R$
Exotic Eye Colors
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ѕυρρσятєя · other104,504 · 100.0% win
σяв σf ѕυη + ℓιgнт - SUMMER 2025 · other4,031 · 11.8% win
ℓιgнтƒυяу cσℓσяѕ - GAMEPASS · other19 · 0.00% win
ηιgнтƒυяу gℓσω ѕкιη - GAMEPASS · other19 · 0.00% win
єχσтιc єуєѕ - GAMEPASS · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.515 August 2026 — 57 % liked25 August 2026 — 56 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3256-1
15 Aug 2026, 08:3157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.