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Robloxia: Battle Of Hatred [🎅🏻END OF XMAS🎁]

Robloxia: Battle Of Hatred [🎅🏻END OF XMAS🎁]

A Roblox experience owned by Robloxia : Development Team.

Fighting & PvPENcharacter combatsurvivalalpha stage

Description (written by the developer; not a statement by this register)

Robloxia: Battle Of Hatred Play As Roblox Characters And Fight others out Of Hatred. [-Instructions-] -Select and equip a character -Spawn in a random map -Fight each other -Collect the Tix that other people drop on death -Survive for 40 Tix -If you die, at least survive 15 seconds for a reward -Buy Characters -Buy Skins -Unlock New Masteries. -Use the character of your choice -Remember, the better you are at the character, the better the character is The game is currently in an Alpha Stage, So Expect Many Bugs. Tix Returns Every Round DO NOT USE ABILITIES OR GEARS IN THE LOBBY Please remember, I have worked very hard on this game, and Liking it will be very well appreciated.

Last updated by the developer 10 May 2026, 21:12 UTC.

0
playing (measured 23 Aug 2026, 13:17 UTC)
1,153
lifetime visits
56%
liked (9 👍 / 7 👎)
6
favourites (5.2 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 13:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BE THE OWNER [FAKE]
200 R$
2x TIX
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Swing · other14 · 0.00% win
Pumpkin Lord 2025 · other13 · 0.00% win
Frosted Knight 2025 · other4 · 0.00% win
Frozen Soul 2025 · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.