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Troll is a admin tower

Troll is a admin tower

A Roblox experience owned by Exotic's Forge.

ObbyENTower ObbySlap MechanicAdmin Tools

Troll is a admin tower is an obby experience created on 2025-06-15. The game has recorded 2,351,668 lifetime visits and 4,634 favorites. Currently, zero users are playing. The title holds a 91 percent like percentage. Tags include slap, troll, and tower themes.

Description (written by the developer; not a statement by this register)

💥 Welcome to Troll is a fly tower Can you finish the tower by avoiding the Trolling & Slapping? 🌈 Magic Carpet & Admin at the end. 🏆 Reach the end to unlock special tools for free! 🤩 Join the group for a Special Tool. 📎 https://www.roblox.com/communities/35995203/Exotics-Forge Game inspired by Pinning Tower. 🏷️ Tags(ignore) Slap, Troll, Troll Tower, Troll People Tower, Modded, Slap Battle, Pinning, Tower, Slap Tower, troll people tower, Slap Everyone, Troll Pinning, Troll Fly Tower, Flying Tower

Last updated by the developer 4 Sept 2025, 18:13 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
2,351,668
lifetime visits
91%
liked (3,963 👍 / 397 👎)
4,632
favourites (2.0 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
699 R$
Magic Carpet
399 R$
Sword
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,319,115 · 0.00% win
Completed Tower! · progression90,839 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 08:0391no change
14 Aug 2026, 08:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.