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Fish Go🦈

Fish Go🦈

A Roblox experience owned by The Fishing Project.

SimulatorENfishingidlecollection

Fish Go🦈 is a simulator experience created on 2025-06-15. It has recorded 46,705,543 lifetime visits and 89,758 favorites. Currently, 50 users are playing. The game holds a 96% like percentage. The description highlights catching wild, rare, and mutated fish, selling them for upgrades, and offline fishing capabilities.

Description (written by the developer; not a statement by this register)

🐟✨ Catch wild, rare, and mutated fish. Simple, and relaxing fishing game! 🎣 Cast your rod & reel ‘em in 🤑 Sell or keep for upgrades 📦 Unlock better rods & bait ☠️ Go on Adventures and find new Fish ⭐ Fish even while you’re offline!

Last updated by the developer 26 Jul 2026, 06:06 UTC.

50
playing (measured 10 Aug 2026, 14:52 UTC)
46,705,543
lifetime visits
96%
liked (42,412 👍 / 1,683 👎)
90,039
favourites (1.9 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5262first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
799 R$
3x Value
399 R$
More Luck
299 R$
VIP
199 R$
Auto Sell
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3396no change
23 Aug 2026, 14:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.