Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
StoneAge (Hangout)

StoneAge (Hangout)

A Roblox experience owned by STONEAGE.

Social & hangoutENhangoutsocialroleplay

Description (written by the developer; not a statement by this register)

💫 Welcome to StoneAge! 💫 "StoneAge - Where Friendships Are Carved in Stone." Available commands : /Refresh, /Headless, /Korblox Step into a unique world where you can meet new people, adapt to a dynamic environment, and enjoy immersive gameplay. 💵 Enhance your adventure by exploring exclusive gamepasses designed to elevate your experience. We hope you enjoy your time here - if you do, don’t forget to invite your friends, leave a like, and add the game to your favorites! 👍

Last updated by the developer 15 Nov 2025, 03:58 UTC.

0
playing (measured 24 Aug 2026, 18:04 UTC)
1,786
lifetime visits
75%
liked (6 👍 / 2 👎)
8
favourites (4.5 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Commands
1,200 R$
SwapBody
500 R$
MoneyGun
300 R$
Custom Trails
250 R$
3x Cash / 3x Minutes
200 R$
2x Cash / 2x Minutes
150 R$
Animations (R15)
99 R$
Protest Sign
75 R$
Complex Floor 2
50 R$
Bat
40 R$
Prop Gun
35 R$
Complex Floor 1
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,558 · 0.00% win
Hidden Place · secret29 · 0.00% win
Met The Owner · social9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.