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Push People Simulator

Push People Simulator

A Roblox experience owned by Viral Entertainment.

Fighting & PvPENPvPPhysics-based combatCoin progression

Description (written by the developer; not a statement by this register)

👋 Welcome to Push People Simulator! ⚔️ A fast-paced PvP game where the goal is simple—push your opponents to victory! 💰 Eliminate other players by knocking them into holes or off the map entirely to earn coins. Use your hard-earned coins to unlock new abilities and gain the upper hand in future battles! ⭐ We’d love to hear your feedback—join our community server and/or group and share your thoughts to help improve the game! (.gg/hCAYKuSWbY) 🎮 Controls: SPRINT - Shift PUSH - Left Click / Tap UI Button DASH - Q / Tap UI Button ABILITY - E / Tap UI Button SLIDE - X Developed by @i_tizz & @clock_step Version 1.0.1

Last updated by the developer 2 Aug 2026, 16:01 UTC.

0
playing (measured 10 Aug 2026, 21:46 UTC)
18,095
lifetime visits
75%
liked (21 👍 / 7 👎)
31
favourites (1.7 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Reaper Ability
10,000 R$
VIP
449 R$
2x Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Push People Simulator! · welcome15,335 · 0.00% win
Merchant! · other4,227 · 0.00% win
Speak With 1x1x1 · other2,003 · 0.00% win
Making Friends · social1,781 · 0.00% win
What's Wrong With You? · other564 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.