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[ FIXED AND HUGE UPDATE ] Get Rich Quick Tycoon!

[ FIXED AND HUGE UPDATE ] Get Rich Quick Tycoon!

A Roblox experience owned by Tycoon Legacys.

TycoonENtycoonfactory managementresource gathering

[ FIXED AND HUGE UPDATE ] Get Rich Quick Tycoon! is a tycoon experience created on 2014-07-12. The game has accumulated 660,204 lifetime visits and 12,432 favorites. Currently, zero players are active. The title holds a 73% like percentage. Updates include cash saving features, 47 new tycoons, and bug fixes for VIP and cash mechanics.

Description (written by the developer; not a statement by this register)

[UPDATES] Cash Saving 47 New Tycoons! Fixed VIP Fixed Many bugs Fixed Cash Bugs Other General Bug Fixes This is Get Rich Quick Tycoon, what you have to do is first of all, buy your very own copper factory. Then you go and look for gems! The gems are all around the map! You bacically have to make progress and make your way up factory's until you have reached the last factory! (Hematite Factory)

Last updated by the developer 16 Nov 2025, 12:14 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
660,204
lifetime visits
73%
liked (2,729 👍 / 1,031 👎)
12,434
favourites (18.8 per 1k visits)
12 July 2014
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin VIP (75% OFF!!!)
478 R$
*VIP* (40% Off!!!)
30 R$
MORE MEGA UPDATES
25 R$
Halloween Tips!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Mine The Diamonds Tycoon! · welcome371,847 · 100.0% win
100k Visits! · other242,170 · 0.00% win
Hidden Badge! · secret49,411 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:5373no change
14 Aug 2026, 18:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.