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[UPD 🏛️] Infinity Train

[UPD 🏛️] Infinity Train

A Roblox experience owned by Studio MSM.

MinigamesENsurvivalmini-gamesparty

[UPD 🏛️] Infinity Train is a minigames experience created on 2025-06-16. It has accumulated 861,427 lifetime visits and 17,671 favorites. The title holds an 86% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

♾️ Welcome to Infinity Train! ♾️ Infinity Train is a survival party game where every stop brings a new, random mini-game! Compete with up to 20 players, uncover secrets, and earn rewards, all while trying to be the last one standing! 💰 Survive mini-games to earn coins! 🎟️ Convert coins into tickets to unlock classes, emotes, and more! 📜 Complete quests to learn more about the world of Infinity Train while earning rewards! 👍 Like the game, join the group, and join our socials for codes, sneak peeks, and exclusive rewards! Current active codes: 4KLIKES 800KVISITS MYTHOLOGY

Last updated by the developer 25 Jun 2026, 00:33 UTC.

0
playing (measured 10 Aug 2026, 22:17 UTC)
861,427
lifetime visits
86%
liked (4,354 👍 / 724 👎)
17,500
favourites (20.3 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X LUCK
1,299 R$
2X TICKETS
799 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome403,795 · 100.0% win
Winner! · other36,044 · 0.00% win
Meet the Casino Guy! · other25,968 · 0.00% win
Meet Carl! · other23,516 · 0.00% win
Meet ??? · welcome23,199 · 0.00% win
Cart Completionist · collection20,232 · 0.00% win
Meet Santa! · other17,800 · 0.00% win
Gotcha! · other8,540 · 0.00% win
Meet the Shopkeeper! · other1,978 · 11.4% win
Very Just · other617 · 0.00% win
King · other465 · 0.00% win
Secret Saloon · secret451 · 0.00% win
Codebreaker · other321 · 0.00% win
WEALTHIEST!! · collection272 · 0.00% win
Sacrifice · other151 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:4786no change
13 Oct 2026, 19:4786no change
3 Oct 2026, 19:4686no change
23 Sept 2026, 19:3986no change
13 Sept 2026, 18:5386no change
3 Sept 2026, 18:4886no change
24 Aug 2026, 16:4886no change
14 Aug 2026, 16:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.