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[UPD 🏛️] Infinity Train

[UPD 🏛️] Infinity Train

A Roblox experience owned by Studio MSM.

MinigamesENsurvivalmini-gamesparty

[UPD 🏛️] Infinity Train is a minigames experience created on 2025-06-16. It has accumulated 861,427 lifetime visits and 17,671 favorites. The title holds an 86% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

♾️ Welcome to Infinity Train! ♾️ Infinity Train is a survival party game where every stop brings a new, random mini-game! Compete with up to 20 players, uncover secrets, and earn rewards, all while trying to be the last one standing! 💰 Survive mini-games to earn coins! 🎟️ Convert coins into tickets to unlock classes, emotes, and more! 📜 Complete quests to learn more about the world of Infinity Train while earning rewards! 👍 Like the game, join the group, and join our socials for codes, sneak peeks, and exclusive rewards! Current active codes: 4KLIKES 800KVISITS MYTHOLOGY

Last updated by the developer 25 Jun 2026, 00:33 UTC.

0
playing (measured 10 Aug 2026, 22:17 UTC)
861,427
lifetime visits
86%
liked (4,351 👍 / 720 👎)
17,630
favourites (20.5 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X LUCK
1,299 R$
2X TICKETS
799 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome402,975 · 100.0% win
Winner! · other35,986 · 0.00% win
Meet the Casino Guy! · other25,955 · 0.00% win
Meet Carl! · other23,511 · 0.00% win
Meet ??? · welcome23,181 · 0.00% win
Cart Completionist · collection20,211 · 19.5% win
Meet Santa! · other17,788 · 0.00% win
Gotcha! · other8,527 · 0.00% win
Meet the Shopkeeper! · other1,971 · 0.00% win
Very Just · other617 · 0.00% win
King · other460 · 0.00% win
Secret Saloon · secret451 · 0.00% win
Codebreaker · other321 · 0.00% win
WEALTHIEST!! · collection271 · 0.00% win
Sacrifice · other151 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:4886no change
24 Aug 2026, 16:4886no change
14 Aug 2026, 16:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.