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Squid Game Z

Squid Game Z

A Roblox experience owned by Player 456 Productions.

MinigamesENSquid GameMini-gamesBattle Royale

Description (written by the developer; not a statement by this register)

🔺 Squid Game Z – Season 3 Challenges [BETA] 🔺 This game is currently in BETA. Expect occasional bugs, missing features, and unfinished gamepasses. Thanks for your patience as we continue to improve! 🪢 Jump Rope x Red Light Green Light A fast-moving rope tests your reflexes. Jump anytime — but when the light turns red, you must freeze. Move even slightly, and you're eliminated. 🧍‍♂️ Eliminate or Be Eliminated Join the red or blue team. Kill one enemy player before the timer ends — or you die trying. 🌌 Sky Platform (Mingle Mode) Push a set number of players off the platform. Be strategic, social, or savage — only the clever survive. 🧪 In Active BETA New content and updates are added regularly. 💬 Join the group to stay updated and never miss events or new game modes!up to stay informed and never miss a game mode or event.

Last updated by the developer 15 Aug 2026, 03:38 UTC.

0
playing (measured 30 Aug 2026, 22:02 UTC)
32,400
lifetime visits
38%
liked (3 👍 / 5 👎)
261
favourites (8.1 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Front Man
2,249 R$
Permanent Guard
799 R$
Push Tool
499 R$
Premium
349 R$
2x Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,642 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.