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Caveman Brawl [Early Access]

Caveman Brawl [Early Access]

A Roblox experience owned by Nexum Games.

Fighting & PvPENmelee combatminigame collectionprehistoric theme

Description (written by the developer; not a statement by this register)

🦴 The prehistoric pit fighter where only the strongest survives! Smash, dodge, and outlast your rivals in brutal melee combat across multiple maps and modes. 🔥 Outlast, outplay, and climb the ranks. Earn Skulls from every kill, unlock powerful Clubs, and stand out with unique clothing and title effects. 🏆 GAME MODES: King of the Cave (king of the hill), Capture the Flag, Floor is Lava (survival parkour), classic pit brawl. Last standing wins. CONTROLS: SWING - Left Click / Tap Screen / R2/RT (hold to charge) DODGE - R / Tap UI Button / R1/RB SPRINT - Shift / Tap UI Button / L1/LB tags: brawl, pvp, fighting, multiplayer, melee, last to survive, battle, king of the hill, capture the flag, floor is lava, survival, minigame, mobile, console, xbox, pc, prehistoric, caveman, club

Last updated by the developer 14 Jul 2026, 21:17 UTC.

0
playing (measured 14 Aug 2026, 13:08 UTC)
3,848
lifetime visits
83%
liked (20 👍 / 4 👎)
1,131
favourites (293.9 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Votes
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8318 August 2026 — 83 % liked17 September 2026 — 83 % liked18 August 202617 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 04:5083no change
18 Aug 2026, 04:2283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.