THRESHOLD [ALPHA]
A Roblox experience owned by Null Condition Zero.
HorrorENhorrorexplorationsurvival
Description (written by the developer; not a statement by this register)
Players are “Drifters” trapped between reality and the Threshold—a mysterious interdimensional space formed from forgotten or abandoned architecture. They must explore,survive the lurking Sillohouette, and escape before the space warps permanently. Once you escape an space u move onto the next space. Supported Platforms: 📱 MOBILE/TABLET: -Sprint Button -Touch to Equip Items 💻 PC/LAPTOP: -Shift to Sprint -Numpad to Equip Items Unsupported Platforms: 🎮 XBOX/PLAYSTATION
Last updated by the developer 15 Apr 2026, 14:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 17:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Oct 2026, 09:35 | 100 | no change |
| 18 Aug 2026, 05:07 | 100 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.