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THRESHOLD [ALPHA]

THRESHOLD [ALPHA]

A Roblox experience owned by Null Condition Zero.

HorrorENhorrorexplorationsurvival

Description (written by the developer; not a statement by this register)

Players are “Drifters” trapped between reality and the Threshold—a mysterious interdimensional space formed from forgotten or abandoned architecture. They must explore,survive the lurking Sillohouette, and escape before the space warps permanently. Once you escape an space u move onto the next space. Supported Platforms: 📱 MOBILE/TABLET: -Sprint Button -Touch to Equip Items 💻 PC/LAPTOP: -Shift to Sprint -Numpad to Equip Items Unsupported Platforms: 🎮 XBOX/PLAYSTATION

Last updated by the developer 15 Apr 2026, 14:31 UTC.

0
playing (measured 12 Aug 2026, 17:05 UTC)
3,720
lifetime visits
100%
liked (6 👍 / 0 👎)
107
favourites (28.8 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THRESHOLDED · welcome164 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked27 October 2026 — 100 % liked18 August 202627 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 09:35100no change
18 Aug 2026, 05:07100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.