Hug Troll Tower 4
A Roblox experience owned by The Construction Devs.
ObbyENTrollObbyTower
Hug Troll Tower 4 is an obby experience created on 2025-06-16. The game has accumulated 1,240,225 lifetime visits and 150,984 favorites. Currently, zero users are playing. The title holds a 92% like percentage. The description highlights chaotic tower mechanics, traps, and multiplayer interaction.
Description (written by the developer; not a statement by this register)
💥 HUG TROLL TOWER 4 💥 🤣 Welcome to the next most chaotic, hilarious, and troll-filled tower ever! 🧱 Jump, dodge, fall—and most importantly—get hug-trolled! 👾 Every floor brings unexpected surprises, traps, and troll mechanics! 💬 Will you hug the troll... or get pushed off the tower? You decide! 🎮 Play with friends, troll each other, and race to the top! ⚡ New updates coming often — more levels, more chaos, more fun! ✨ If you’re having fun, make sure to LIKE 👍, FAVORITE ⭐, and SHARE the game with your friends! 🎉 Join our group for special updates, items, and more! 📌 Tags: Troll Tower, Troll Button, Troll Button Tower, Troll Tower Button, Button Troll, Trolling Tower, Troll Button Towers, Troll Towers, Troll, Tower Of Sky, Tower Of Hell, Tower Of Sky - Tower Of Hell, Tower, Tower Obby, Obby, Obstacle, Obstacle Tower
Last updated by the developer 27 Aug 2025, 09:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.