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Steal a Floppa

Steal a Floppa

A Roblox experience owned by Animal Department.

RoleplayENstealthtrollbase-building

Steal a Floppa is a roleplay experience created on 2025-06-16. The game has accumulated 1,089,342 lifetime visits and 1,540 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The description highlights mechanics such as buying Floppas, sneaking, earning cash, and rebirthing for stronger tools.

Description (written by the developer; not a statement by this register)

🐱 Welcome to Steal a Floppa 👍 Like the game & join the group for rewards! 🌟 New Update Drops at 1000 LIKES! 🕹️ How to Play: 🐱 Buy a Floppa 🕵️‍♂️ Sneak around and steal Floppas 💰 Earn Cash passively from your Base 🔁 Rebirth for stronger Tools 🌀 Use troll gear to cause chaos! 💻 Play on PC, Mobile, or Tablet – anytime, anywhere 💬 Updates, events & new characters dropping regularly!

Last updated by the developer 26 Dec 2025, 12:18 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
1,089,342
lifetime visits
92%
liked (2,299 👍 / 199 👎)
1,541
favourites (1.4 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,500 R$
VIP
199 R$
Super Slap
199 R$
Rainbow Carpet
149 R$
x2 Rebirths
149 R$
x2 Cash
149 R$
Super Speed
79 R$
Teleport To Home
50 R$
Auto Collect
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome499,068 · 80.0% win
Stole a Floppa · other155,347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5192no change
14 Aug 2026, 14:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.