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Danger zone

Danger zone

A Roblox experience owned by Battle projects.

ShooterENextraction shootertactical survivalloot-based combat

Description (written by the developer; not a statement by this register)

patch 0.08: updated maps hlebnoe, theatre, lobby rework, new lobby music, new boss in theatre Beta mode: if the game gains an active audience, there will be many updates. a game that will require a lot of patience, luck, and skills. Enter the locations, collect valuable items, attack enemies, and exit at the exit points. Tags: EFT, Tarkov, extraction, mission alpha, arena breakout, shooter, hard shooter, loot, tactic, Arena of Survivors, project delta, rust, dayz, stalker, stalker pvp, danger survival.

Last updated by the developer 10 Aug 2026, 15:07 UTC.

0
playing (measured 10 Aug 2026, 21:02 UTC)
64,233
lifetime visits
56%
liked (65 👍 / 52 👎)
224
favourites (3.5 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game sponsoring
150 R$
+500000 cash
50 R$
game sponsoring
50 R$
+100000 cash
15 R$
Game sponsoring
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

uiuu · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.515 August 2026 — 55 % liked14 September 2026 — 55 % liked24 September 2026 — 55 % liked4 October 2026 — 56 % liked14 October 2026 — 56 % liked24 October 2026 — 56 % liked15 August 202624 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:5156no change
14 Oct 2026, 20:4756no change
4 Oct 2026, 20:4556+1
24 Sept 2026, 20:3855no change
14 Sept 2026, 17:0555no change
15 Aug 2026, 15:2255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.