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VOICEPOINT CZ/SK

VOICEPOINT CZ/SK

A Roblox experience owned by Czech People.

Last updated by the developer 31 Aug 2026, 10:09 UTC.

0
playing (measured 31 Aug 2026, 10:47 UTC)
374
lifetime visits
60%
liked (6 👍 / 4 👎)
2
favourites (5.3 per 1k visits)
16 June 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 10:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DRINK MAKER
150 R$
VIP COMMANDS
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

607165.51 September 2026 — 71 % liked22 October 2026 — 60 % liked1 September 202622 October 2026
2 measurements spanning 51 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 02:5060-11
1 Sept 2026, 04:3571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.