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[🚂] Cart Ride RNG

[🚂] Cart Ride RNG

A Roblox experience owned by N0EL.

TycoonENRNG mechanicsvehicle upgradetrack generation

[🚂] Cart Ride RNG is a tycoon experience created on 2025-06-16. It has accumulated 5,800,129 lifetime visits and 334,955 favorites. Currently, 45 users are playing. The game holds a 90% like percentage. The description notes randomly generated tracks, unlockable carts, and fuel mechanics.

Description (written by the developer; not a statement by this register)

Welcome to RNG Cart Ride! It's not just another cart ride: 🎲 Randomly generated track with random events 🤩 Lots of carts with different powers to unlock 🔧 Combine and upgrade your carts to go faster ⛽ Keep an eye on your fuel and stop at gas stations

Last updated by the developer 27 Jul 2026, 10:52 UTC.

45
playing (measured 10 Aug 2026, 15:00 UTC)
5,800,129
lifetime visits
90%
liked (30,695 👍 / 3,287 👎)
343,571
favourites (59.2 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Distance
439 R$
2x Luck
289 R$
2X Crystals
239 R$
Auto Control
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5000 Studs · other2,872,832 · 100.0% win
10000 Studs · other2,500,923 · 100.0% win
25000 Studs · collection1,890,505 · 72.7% win
50000 Studs · other1,293,713 · 50.7% win
100000 Studs · collection499,207 · 31.5% win
200000 Studs · collection114,709 · 9.0% win
500000 Studs · collection17,696 · 2.3% win
1000000 Studs · collection1,733 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:3690no change
23 Oct 2026, 00:3590no change
13 Oct 2026, 00:3490no change
3 Oct 2026, 00:3490no change
23 Sept 2026, 00:3390no change
13 Sept 2026, 00:3390no change
3 Sept 2026, 00:3290no change
24 Aug 2026, 00:3290no change
14 Aug 2026, 00:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.