Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚂] Cart Ride RNG

[🚂] Cart Ride RNG

A Roblox experience owned by N0EL.

TycoonENRNG mechanicsvehicle upgradetrack generation

[🚂] Cart Ride RNG is a tycoon experience created on 2025-06-16. It has accumulated 5,800,129 lifetime visits and 334,955 favorites. Currently, 45 users are playing. The game holds a 90% like percentage. The description notes randomly generated tracks, unlockable carts, and fuel mechanics.

Description (written by the developer; not a statement by this register)

Welcome to RNG Cart Ride! It's not just another cart ride: 🎲 Randomly generated track with random events 🤩 Lots of carts with different powers to unlock 🔧 Combine and upgrade your carts to go faster ⛽ Keep an eye on your fuel and stop at gas stations

Last updated by the developer 27 Jul 2026, 10:52 UTC.

45
playing (measured 10 Aug 2026, 15:00 UTC)
5,800,129
lifetime visits
90%
liked (30,324 👍 / 3,207 👎)
337,447
favourites (58.2 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Distance
439 R$
2x Luck
289 R$
2X Crystals
239 R$
Auto Control
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5000 Studs · other2,806,098 · 100.0% win
10000 Studs · other2,442,631 · 100.0% win
25000 Studs · collection1,846,532 · 92.4% win
50000 Studs · other1,261,217 · 69.2% win
100000 Studs · collection480,347 · 38.7% win
200000 Studs · collection108,980 · 12.7% win
500000 Studs · collection16,769 · 2.0% win
1000000 Studs · collection1,637 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3290no change
24 Aug 2026, 00:3290no change
14 Aug 2026, 00:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.