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Grow a Squid Game [ADMIN ABUSE]

Grow a Squid Game [ADMIN ABUSE]

A Roblox experience owned by Grow a Squid Game!.

TycoonENidletycoonsquid game

Grow a Squid Game [ADMIN ABUSE] is a tycoon experience created on 2025-06-16. It has recorded 1,275,518 lifetime visits and holds 21,666 favorites. The title maintains a 93% like percentage. Currently, zero users are playing the game. The experience is categorized under the tycoon genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Grow a Squid Game 🌟 Ready to build the ultimate Squid Game Empire? Buy, place, and grow your characters to earn big! [How To Play] 💸 Buy characters from the shop when they’re in stock! ⏳ Place them in your area to grow and generate income! 🌟Use your profits to unlock even better characters! 💰Sell or trade your extras to speed up your progress! Your area keeps working while you're offline — come back to stacks of cash! 💸💤 🚧 This game is in BETA! You may encounter bugs — please report any issues to help us improve the game. Thanks for playing! 💬🐛

Last updated by the developer 12 Sept 2025, 14:26 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
1,275,518
lifetime visits
93%
liked (1,898 👍 / 134 👎)
2,167
favourites (1.7 per 1k visits)
16 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All-In-One Pack
129 R$
Double Income
79 R$
Double Growth Speed
49 R$
Auto Collect Money
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:4793no change
14 Aug 2026, 13:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.