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[📦NEW MOBS] Spawn Kill 🗡️

[📦NEW MOBS] Spawn Kill 🗡️

A Roblox experience owned by Lyte Games.

TycoonENarena buildermob grindingloot economy

[📦NEW MOBS] Spawn Kill 🗡️ is a tycoon experience created on 2025-06-17. The game has recorded 970,250 lifetime visits and 4,451 favorites. Currently, zero users are playing. The title holds a 95% like percentage. Recent updates removed spawner limits and increased pickup ranges for drops.

Description (written by the developer; not a statement by this register)

✨ Latest Update ✨ -Removed spawner limit -Increased pick up range for all drops -Plot upgrades now increases the number of mobs that spawn at once -Bug fixes and improvements -New lobby music by @jemicrystalslime 💀 Welcome to Spawn Kill 💀 ⚔️ Spawn kill mobs and level up your arena 🏰 ❓ How to Play ❓ 🛠️ Build spawners 🗡️ Kill mobs 💰 Earn and sell loot ⭐ Buy higher tier spawners and upgrade your gear

Last updated by the developer 14 Nov 2025, 03:42 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
970,250
lifetime visits
95%
liked (8,869 👍 / 445 👎)
4,449
favourites (4.6 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Loot Magnet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kill · other485,774 · 0.00% win
N · other485,353 · 0.00% win
S · other484,405 · 0.00% win
W · other482,086 · 0.00% win
A · other481,897 · 0.00% win
P · other481,678 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.