Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Five Nights TD 2 [SEASON 6]

Five Nights TD 2 [SEASON 6]

A Roblox experience owned by Hyper TD.

Tower defenseENFive Nights at Freddy'sTower DefenseHorror

Five Nights TD 2 [SEASON 6] is a tower-defense experience created on 2025-06-17. It records 5,691 concurrent players, 100,214,369 lifetime visits, a 95% like percentage, and 129,915 favorites.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Five Nights Tower Defense 2, a Five Nights at Freddy's inspired tower defense game! ⚔️ Survive the waves and collect animatronics! ⏰ Stay tuned for weekly updates!

Last updated by the developer 30 Aug 2026, 17:40 UTC.

3,081
playing (measured 3 Sept 2026, 17:50 UTC)
105,291,818
lifetime visits
95%
liked (161,597 👍 / 7,824 👎)
133,373
favourites (1.3 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,8558,7865,820.53,08110 August 20263 September 2026
308 measurements spanning 24 days, net -5,705. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,965–9,676 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 308
Measured (UTC)PlayersChange
3 Sept 2026, 17:503,081+29
3 Sept 2026, 16:503,052-27
3 Sept 2026, 15:503,079+55
3 Sept 2026, 14:503,024+19
3 Sept 2026, 13:503,005+26
3 Sept 2026, 12:502,979+124
3 Sept 2026, 11:502,855-34
3 Sept 2026, 07:502,889-26
3 Sept 2026, 06:502,915-20
3 Sept 2026, 05:502,935-10
3 Sept 2026, 04:502,945-72
3 Sept 2026, 03:503,017-90
3 Sept 2026, 02:503,107+15
3 Sept 2026, 01:503,092-66
3 Sept 2026, 00:503,158+7
2 Sept 2026, 23:503,151-95
2 Sept 2026, 22:503,246-83
2 Sept 2026, 21:503,329+124
2 Sept 2026, 20:503,205+32
2 Sept 2026, 19:503,173first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#74 Top revisited

Growth

168550.57421 August 20263 September 2026
290 measurements spanning 13 days, net +28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6–95 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 290
Measured (UTC)Rank on Top revisitedChange
3 Sept 2026, 18:2574no change
3 Sept 2026, 17:2574no change
3 Sept 2026, 16:2574no change
3 Sept 2026, 15:2574no change
3 Sept 2026, 14:2574no change
3 Sept 2026, 13:2574no change
3 Sept 2026, 12:2574no change
3 Sept 2026, 11:2574no change
3 Sept 2026, 07:2574no change
3 Sept 2026, 06:2574no change
3 Sept 2026, 05:2574no change
3 Sept 2026, 04:2574no change
3 Sept 2026, 03:2574no change
3 Sept 2026, 02:2574no change
3 Sept 2026, 01:2574no change
3 Sept 2026, 00:2574no change
2 Sept 2026, 23:2574no change
2 Sept 2026, 22:2574no change
2 Sept 2026, 21:2574no change
2 Sept 2026, 20:2574first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game! · welcome8,345,170 · 11.4% win
Completed Night 1 · progression1,497,632 · 0.00% win
Completed Game 1 · progression551,677 · 2.7% win
Completed Game 2 · progression285,953 · 1.3% win
Completed Game 3 · progression212,344 · 1.0% win
Completed Game 4 · progression122,266 · 0.70% win
[Leather] Spend Coins · other107,794 · 0.70% win
[Leather] Playtime · other107,219 · 0.70% win
[Bronze] Spend Coins · other103,878 · 0.70% win
[Silver] Spend Coins · other95,417 · 0.70% win
[Leather] Kill Enemies · other91,369 · 0.60% win
[Bronze] Playtime · other87,451 · 0.60% win
[Bronze] Kill Enemies · other80,946 · 0.50% win
[Gold] Spend Coins · other79,462 · 0.60% win
Completed Game 5 · progression74,217 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20263 September 2026
309 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 309
Measured (UTC)% likedChange
3 Sept 2026, 17:5095no change
3 Sept 2026, 16:5095no change
3 Sept 2026, 15:5095no change
3 Sept 2026, 14:5095no change
3 Sept 2026, 13:5095no change
3 Sept 2026, 12:5095no change
3 Sept 2026, 11:5095no change
3 Sept 2026, 07:5095no change
3 Sept 2026, 06:5095no change
3 Sept 2026, 05:5095no change
3 Sept 2026, 04:5095no change
3 Sept 2026, 03:5095no change
3 Sept 2026, 02:5095no change
3 Sept 2026, 01:5095no change
3 Sept 2026, 00:5095no change
2 Sept 2026, 23:5095no change
2 Sept 2026, 22:5095no change
2 Sept 2026, 21:5095no change
2 Sept 2026, 20:5095no change
2 Sept 2026, 19:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.