Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[2000 VISITS EVENT] PM 6:06 SWIRL

[2000 VISITS EVENT] PM 6:06 SWIRL

A Roblox experience owned by Hmmm Productions.

HorrorENfangamehorrordifficulty

Description (written by the developer; not a statement by this register)

2000 VISITS EVENT IS FINALLY HERE! FIRST UPDATE IN FOREVER!!! Welcome to "PM 6:06 SWIRL" a fangame based on the original PM 6:06 currently has 24 sublevels. This is not some slop fangame with easy levels. This will be quite difficult. You will need a guide, and there are none because its not popular... bruh Press Q to Unlock Mouse v1.3.6

Last updated by the developer 31 Jan 2026, 01:09 UTC.

0
playing (measured 18 Aug 2026, 17:02 UTC)
2,532
lifetime visits
67%
liked (12 👍 / 6 👎)
16
favourites (6.3 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined the game! · welcome579 · 100.0% win
1000 Visits event · welcome51 · 0.00% win
500 Visits event · welcome49 · 0.00% win
100 Visits event · other47 · 0.00% win
Subevil · other19 · 0.00% win
Sublevel 10 · progression17 · 0.00% win
2000 Visits event · other9 · 0.00% win
Sublevel 20 · progression3 · 0.00% win
Sublevel 30 · progression0 · 0.00% win
Sublevel 40 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65676618 August 2026 — 65 % liked17 October 2026 — 67 % liked18 August 202617 October 2026
2 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 21:3467+2
18 Aug 2026, 17:0265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.