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Catch a Brainrot!

Catch a Brainrot!

A Roblox experience owned by 519 Studios.

TycoonENbrainrotcollectionidle

Catch a Brainrot! is a tycoon experience created on 2025-06-17. It has recorded 20,848,496 lifetime visits and 13,240 favorites. Currently, one user is playing. The game holds an 84% like percentage. The description outlines gameplay involving traps, baits, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Catch a Brainrot! 🤠 How to Play: 🤩Buy a trap and catch your first Brainrot 💸Send it to the enclosure to start earning cash 🧁Use baits to boost your luck and find rarer ones 🔧Upgrade your traps to catch faster and earn more! Don’t worry — your Brainrots keep working even when you’re offline ⭐ Weather events every hour! 👍 Don’t forget to like the game and join the group!

Last updated by the developer 4 Jul 2026, 15:06 UTC.

1
playing (measured 10 Aug 2026, 14:04 UTC)
20,848,496
lifetime visits
84%
liked (7,991 👍 / 1,486 👎)
13,232
favourites (0.6 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Money
239 R$
+30 Brainrot Inventory Slots
39 R$
Extra Walkspeed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5084no change
13 Aug 2026, 16:2384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

catch-a-brainrot.fandom.com5 active editors · 1,514 edits
206 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.