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Run a Business! 💵

Run a Business! 💵

A Roblox experience owned by Culprit Studio.

TycoonENtycoonbusiness simulationbuilding

Run a Business! 💵 is a tycoon experience created on 2025-06-17. It has recorded 1,741,084 lifetime visits and 4,658 favorites. The current player count is zero. The experience holds a 60% like percentage. Users can place buildings, earn money, and purchase upgrades within this business simulation environment.

Description (written by the developer; not a statement by this register)

✨ Welcome to Build a Business!✨ A unique tycoon game about building a business. In this game you can place a lot of different buildings. 💡How To Play: - Build Businesses! 🏢 - Earn Money 💸 - Purchase Upgrades 📜 - Build the biggest company 🏆 💖Follow the Creator https://www.roblox.com/users/1982319329/profile

Last updated by the developer 27 Jul 2026, 21:06 UTC.

0
playing (measured 10 Aug 2026, 22:16 UTC)
1,741,084
lifetime visits
60%
liked (978 👍 / 649 👎)
4,653
favourites (2.7 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
295 R$
VIP
245 R$
Better AFK
195 R$
Extra Walkspeed
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rebirth 1 · progression61,890 · 0.00% win
Rebirth 3 · progression8,951 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked3 September 2026 — 60 % liked13 September 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:3560no change
13 Sept 2026, 13:2260no change
3 Sept 2026, 13:2060no change
14 Aug 2026, 10:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.