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Build Stairs to God With Friends

Build Stairs to God With Friends

A Roblox experience owned by Stairs Climbing Team.

Sandbox & buildingENcooperative buildingboss fightssocial teamwork

Description (written by the developer; not a statement by this register)

🙏 Can You Reach God? Team up and build your way to the skies in Build to God! 🛤️✨ In this ultimate teamwork-based adventure, you and your friends must work together to build massive stairways and climb toward the gates of heaven. But reaching the top won’t be easy—face powerful bosses guarding the final steps! 💥⚔️ 💫 Join forces, stack stairs, defeat enemies, and reach the safe haven above! This game isn’t meant to be played alone - Bring your friends or make new friends in-game and experience the most fun building challenge on Roblox! 🔨 Welcome to Build Stairs to God, the best cooperative building game out there! 💬 Don’t forget to join the group, favorite ❤️, and 👍like the game!

Last updated by the developer 19 Feb 2026, 22:00 UTC.

0
playing (measured 11 Aug 2026, 10:51 UTC)
127,184
lifetime visits
84%
liked (216 👍 / 42 👎)
158
favourites (1.2 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
449 R$
Fling Player
299 R$
Fast Auto Build
279 R$
Gravity Coil
149 R$
Carry 2X Blocks
139 R$
Lucky Block
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome84,257 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.