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Bonk Troll Tower

Bonk Troll Tower

A Roblox experience owned by Bonk Tower.

MinigamesENtrollingphysics-based combattower climbing

Description (written by the developer; not a statement by this register)

🏰 Welcome to Bonk💥 Troll Tower✨! Use your Free Bonk Hammer to fling, shrink, and troll other players inside the game! ⭐ Can you survive the madness and climb to the top while trolls try everything to stop you? Prepare for bonks💥, traps, wild moments, and pure trolling fun — with or against your friends! 🧠 Outsmart the trolls... 😈 Or become one of them... 👑 Beat the tower✨ and claim your wins as crown! 💥 New updates, new trolls, and even crazier surprises dropping regularly! 👍 Like and ⭐ favorite to stay updated and support the chaos!

Last updated by the developer 23 Aug 2025, 19:44 UTC.

0
playing (measured 10 Aug 2026, 22:52 UTC)
283,687
lifetime visits
93%
liked (959 👍 / 70 👎)
13,954
favourites (49.2 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Bonk Hammer
399 R$
Magic Carpet
399 R$
Grapple Hook
299 R$
Laser Gun
199 R$
Confetti Trail
99 R$
Boombox
99 R$
Heart Trail
59 R$
Fire Trail
59 R$
Radium Trail
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Bonk Tower!251,050 · 100.0% win
1st Win · progression5,116 · 10.1% win
10 Wins · progression15 · 0.00% win
25 Wins · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked4 September 2026 — 93 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:4893no change
25 Aug 2026, 01:5093no change
15 Aug 2026, 01:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.