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BRAINROTphobia [HORROR]

BRAINROTphobia [HORROR]

A Roblox experience owned by cook productions.

HorrorENhorrorbrainrotsurvival

BRAINROTphobia [HORROR] is a horror experience created on 2025-06-17. It has accumulated 1,452,420 lifetime visits and 7,881 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The experience supports up to four players and features multiple endings within its first chapter.

Description (written by the developer; not a statement by this register)

👻 Welcome to BRAINROTphobia! 👻 LIKE 👍+ FAVORITE⭐ + JOIN GROUP for a FREE super candle! Premium users get free super candle too! CHAPTER 2 IN DEVELOPMENT! Brainrotphobia is an italian brainrot horror game based on different brainrot characters. Chapter 1: Tung Tung Sahur's Revenge Tung Tung Sahur has found his way into your town, and is coming for you. Survive the night and find a way out! ⭐ There are 3 endings, get them all! 🤝 This game supports up to 4 players! 🛒 Check out the gamepasses to troll your friends and get advantages!

Last updated by the developer 16 Apr 2026, 15:29 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
1,452,420
lifetime visits
68%
liked (1,770 👍 / 847 👎)
7,868
favourites (5.4 per 1k visits)
17 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tung Tung Knockback Bat
50 R$
Speed Coil
45 R$
Flashlight
45 R$
Tung Tung Plush
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome850,370 · 100.0% win
TUNG BAD ENDING · progression228,392 · 0.00% win
TUNG SURVIVE ENDING · progression102,221 · 0.00% win
Pet The Cat · other99,290 · 0.00% win
TUNG SECRET ENDING · secret837 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4868no change
24 Aug 2026, 12:3468no change
14 Aug 2026, 12:3368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.